Cached state of a frame buffer object. More...
Collaboration diagram for Urho3D::FrameBufferObject:
|Frame buffer handle. |
|RenderSurface *||colorAttachments_ [MAX_RENDERTARGETS]|
|Bound color attachment textures. |
|Bound depth/stencil attachment. |
|Read buffer bits. |
|Draw buffer bits. |
Cached state of a frame buffer object.
The documentation for this struct was generated from the following file: