Urho3D::RenderTargetInfo Struct Reference

Rendertarget definition. More...

#include <Urho3D/Graphics/RenderPath.h>

Collaboration diagram for Urho3D::RenderTargetInfo:

Public Member Functions

 RenderTargetInfo ()
void Load (const XMLElement &element)
 Read from an XML element.

Public Attributes

String name_
String tag_
 Tag name.
unsigned format_
 Texture format.
Vector2 size_
 Absolute size or multiplier.
RenderTargetSizeMode sizeMode_
 Size mode.
int multiSample_
 Multisampling level (1 = no multisampling).
bool autoResolve_
 Multisampling autoresolve flag.
bool enabled_
 Enabled flag.
bool cubemap_
 Cube map flag.
bool filtered_
 Filtering flag.
bool sRGB_
 sRGB sampling/writing mode flag.
bool persistent_
 Should be persistent and not shared/reused between other buffers of same size.

Detailed Description

Rendertarget definition.

The documentation for this struct was generated from the following files:
  • Source/Urho3D/Graphics/RenderPath.h
  • Source/Urho3D/Graphics/RenderPath.cpp