Urho3D::WorkItem Struct Reference

Work queue item. More...

#include <Urho3D/Core/WorkQueue.h>

Inheritance diagram for Urho3D::WorkItem:
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Collaboration diagram for Urho3D::WorkItem:
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Public Attributes

void(* workFunction_ )(const WorkItem *, unsigned)
 Work function. Called with the work item and thread index (0 = main thread) as parameters.
 
void * start_ {}
 Data start pointer.
 
void * end_ {}
 Data end pointer.
 
void * aux_ {}
 Auxiliary data pointer.
 
unsigned priority_ {}
 Priority. Higher value = will be completed first.
 
bool sendEvent_ {}
 Whether to send event on completion.
 
volatile bool completed_ {}
 Completed flag.
 

Private Attributes

bool pooled_ {}
 

Friends

class WorkQueue
 

Additional Inherited Members

- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Detailed Description

Work queue item.


The documentation for this struct was generated from the following file:
  • Source/Urho3D/Core/WorkQueue.h